The Mansion
The Mansion - PvP Asymmetrical Console Game
Time: Sep 2023 - Dec 2023
Roles: Game Designer, Programmer, Producer
Tools: Unity
“The Mansion” is a two-player asymmetrical PvP game, developed by a five-person cross-disciplinary team over a semester.
This experience immerses players in a haunted ancient Chinese mansion, where one player takes on the role of a young girl in an action-adventure quest to recover her deceased grandmother's memory pieces. The other player controls a ghost leader, strategically commanding spirits to prevent the girl from escaping.
Built in two-week sprints, the game features distinct control schemes (controller for the girl, mouse/keyboard for the ghost) and emphasizes contrasting gameplay experiences.
Time: Sep 2023 - Dec 2023
Roles: Game Designer, Programmer, Producer
Tools: Unity
“The Mansion” is a two-player asymmetrical PvP game, developed by a five-person cross-disciplinary team over a semester.
This experience immerses players in a haunted ancient Chinese mansion, where one player takes on the role of a young girl in an action-adventure quest to recover her deceased grandmother's memory pieces. The other player controls a ghost leader, strategically commanding spirits to prevent the girl from escaping.
Built in two-week sprints, the game features distinct control schemes (controller for the girl, mouse/keyboard for the ghost) and emphasizes contrasting gameplay experiences.
Main Contribution:
Character/ Narrative Design
One player embodies a determined young girl on an action-adventure quest to retrieve her deceased grandmother's lost memories – represented by three key objects hidden within the estate.
The other player takes on the role of a malevolent ghost leader, employing strategic thinking to command a legion of spirits and prevent the girl from succeeding.
ghost leader图
给小女孩加个名字
The other player takes on the role of a malevolent ghost leader, employing strategic thinking to command a legion of spirits and prevent the girl from succeeding.
ghost leader图
给小女孩加个名字

Game Mechanism

This asymmetrical design challenges players to adapt to contrasting playstyles and objectives, creating a unique competitive experience and high replayability.
展示图片/gif

Level Desgin 减小边
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- As a programmer on the team, I am specifically in charge of the game play in C# and Unity using Controller.
Code construction:
- Action state
- Locomotions
- Status
- Tracking
- UI
Action state
- Enemy state: Spawn, enemy attack, death, hurt, idle, and followed the girl;
- Player state: Player three attacks, death, dodge, hurt, and idle;
- State modifiers: Player state: hold input, stamina control. State: add force, animation control, hitbox control, hurtbox control, invicibillity, locomotion control, modifier, input cancellation.

Locomotions:
-
Character Locomotion: character speed, force, rotation, ground gravity, weight, nav agent, and update position;
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Enemy Locomotion: Enemy movement and rotation;
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PlayerLocomotion: Player movement and rotation;
- RootMotionToLocomotion
Status:
-
Enemystatus (If enemy health is below 0, enemy defeated)
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Hitbox (Hit direction, invoke hit result and hurt box)
-
Hurtbox (Hit result after getting hit including knock back action, direction respond to hit)
- Playerstatus (Calculate the status of player, including player’s heath, death, and stamina recovery)
Tracking:
-
MouseTrackPosition (Track player B’s mouse position)
-
MouseTrackUI (Track player B’s mouse position and reflect with UI)
- SetNewPoint (While player B click on a position, the enemy will spawn)
UI:
-
GUIManager (this is in charge of the healthUI and the staminaUI)
-
MenuOption (in charge of the option selection in the beginning scene where player can start the scene, select difficulties, get instructions on how to play the game, see credit page)
- MenuUIManager (this is an alighment script that is applied to aligh size of the UI)
Floor plan during festival showcasing our game:
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