Syncnite




  • The project aims to deliver three interconnected outcomes: 
              1. a multiplayer game published on the Epic Store.
              2. an engaging in-game event featuring an interactive audiovisual performance.
              3. an immersive replay experience that captures the essence of live concerts.

  • Players will not only enjoy captivating music but also participate in gameplay that enhances the concert experience, making each performance unique and memorable. From dynamic environments that respond to sound to community-driven challenges and rewards, Project Syncnite promises to redefine how audiences engage with music in the gaming world. Join us as we create a vibrant, interactive experience where players can connect, collaborate, and celebrate music like never before!

Role

As the producer and coordinator for this project, I build connection among client, instructor and team through scheduling meetings and communications. Also, I help with developed multiplayer music concert on stage experience under scrum workflow that will be published in Fortnite in twelveweek design sprints in a seven-person cross-discipline team.

During the planing, processing, and delivering process, I am able to come up with a project development plan using microsoft project: Project development pdf ︎

This plan includes:






On the right is our demo reel of the experience.