Return - Solo Project

Time:
Jan 2023 - Jun 2023
Roles:
Game Designer, Artist, Programmer
Tools:
Unity Engine, Arduino, and Arcade Joystick

"Return" is a game and art installation exploring the disorienting experience of depression, specifically the profound disconnect between mind and body. Through immersive gameplay and evocative visuals, it seeks to dismantle societal stereotypes and foster a deeper understanding of the internal struggles faced by those living with depression.

Main Contribution:
- Game Design: Designed the core gameplay to simulate the dissociation between mind and body, using perspective shifts and limited player control to evoke emotional disorientation.
- Art: Created visual assets and environmental design that reflect the inner turmoil of depression through abstract, immersive aesthetics.
- Programming: Implemented gameplay mechanics in Unity and integrated Arduino with arcade joystick input to enhance physical interaction and embodiment.



Initial idea and sketch






Goal

The player's goal is to guide the soul back to its physical body using an Arcade Joystick. Player must maneuver the soul while dodging bullet pill obstacles that can push it away and prevent it from reaching the body. Precise joystick control is key to avoiding these obstacles and successfully reuniting the soul with its physical form.








UX design

The UX design centers around the use of the joystick to create an intuitive and immersive experience, reinforcing the theme of the disconnection and struggle.


This work presented in the art gallery of UCSD, the joystick provides a tactile, physical method of control. Its fluid, directional input allows for precise yet organic movement, making dodging obstacles feel natural and responsive.


The physical resistance of the joystick adds a layer of tension, mirroring the effort required to navigate through adversity. This design choice not only enhances engagement but also deepens the emotional impact by translating the soul’s struggle into a tangible, interactive form.


The Joystick is the key feature of this installation. It was created with Ikea table and an Arcade Joystick. With woodworking techniques, I created a hole in the table and soldered the joystick programmed with Arduimo into the table. I also painted the table and made a wood plate to make the whole thing clean and neat.





The Bedroom

This bedroom was created using Cinema4D, the color of the room presents a comfortable and chilling vibe. I was inspired by Y2K and pop culture in the 20th centry. I also include detailed decorations from my childhood memories.






The Character

This character with split glitch face symbolized uncertainty and depression. The soul was detached from physical body that placed on the bed. The goal was to combine the soul and the body as one.